I've had several professional lives!
From Technical Artist, to Evangelist and Speaker..
I got in the field of 3D animation in 1997, as a freelance artist. Soon enough, I joined Autodesk as 3dsMax field evangelist, which led me to visiting many animation and video-game studios, as well as other industrial businesses.
I put this knowledge into practice when I worked with Ubisoft as Character Technical Director on a AAA game.
to Business Owner, Game Developer and Project Manager..
I later ran my own studio in Paris, which eventually specialised in developing interactive experiences of all kind, for industrial companies such as Saint-Gobain Group and Aéroports de Paris, and in the cultural field as well with the Théâtre de la Colline and developing the Histopad (an augmented reality visit of the Château de Falaise) with Histovery.
I also worked with Allegorithmic as Software Designer and Business Developper on Substance products.
to Certified Instructor, Scrum Master, Lean Start-Up Entrepreneur, and Coach..
I worked as an instructor ever since my 20s. I find it very rewarding on the humain level, and it provides me with new challenges on a regular basis.
With new programming and agile project management skills, I began teaching in those fields as well.
As of today, I work as an consultant, trainer and coach and focus on facilitating teamwork between artists, programmers and designers.
My experience in all three fields allows me to bring those different profiles closer.
I also realised that ma value as an instructor wasn't so much in my knowledge, but in how I manage to share it, and above all help people learn by themselves and share their knowledge in their turn.
This is why I started working as a coach a few years ago, studying human sciences and related activities.